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Zt v GNU GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
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GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
SUCH DAMAGES.
17. Interpretation of Sections 15 and 16.
If the disclaimer of warranty and limitation of liability provided
above cannot be given local legal effect according to their terms,
reviewing courts shall apply local law that most closely approximates
an absolute waiver of all civil liability in connection with the
Program, unless a warranty or assumption of liability accompanies a
copy of the Program in return for a fee.
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
state the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
{one line to give the program's name and a brief idea of what it does.}
Copyright (C) {year} {name of author}
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
Also add information on how to contact you by electronic and paper mail.
If the program does terminal interaction, make it output a short
notice like this when it starts in an interactive mode:
{project} Copyright (C) {year} {fullname}
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, your program's commands
might be different; for a GUI interface, you would use an "about box".
You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU GPL, see
.
The GNU General Public License does not permit incorporating your program
into proprietary programs. If your program is a subroutine library, you
may consider it more useful to permit linking proprietary applications with
the library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License. But first, please read
.
name: SAC
main: DarkWav\SAC\SAC
version: 3.3.5
load: STARTUP
enable: STARTUP
author: DarkWav
api: [3.0.0-ALPHA1,3.0.0-ALPHA2,3.0.0-ALPHA3,3.0.0-ALPHA4,3.0.0-ALPHA5,3.0.0-ALPHA6,3.0.0-ALPHA7,3.0.0-ALPHA8,3.0.0-ALPHA9,3.0.0-ALPHA10,3.0.0-ALPHA11,3.0.0-ALPHA12,3.0.0-BETA1,3.0.0-BETA2,3.0.0-BETA3,3.0.0-BETA4,3.0.0-BETA5,3.0.0-BETA6,3.0.0-BETA7,3.0.0-BETA8,3.0.0-BETA9,3.0.0-BETA10,3.0.0-SNAPSHOT1,3.0.0-SNAPSHOT2,3.0.0-SNAPSHOT3,3.0.0-SNAPSHOT4,3.0.0-SNAPSHOT5,3.0.0-SNAPSHOT6,3.0.0-SNAPSHOT7,3.0.0-SNAPSHOT8,3.0.0-SNAPSHOT9,3.0.0-SNAPSHOT10,3.0.0-ALPHA,3.0.0-BETA,3.0.0-SNAPSHOT,3.0.0]
commands:
shadowanticheat:
description: Shows ShadowAntiCheat version
aliases: ["ShadowAntiCheat","AntiCheat","SAC"]
sac:
description: Shows ShadowAntiCheat version
aliases: ["ShadowAntiCheat","AntiCheat","SAC"]
permissions:
legitop:
description: "A permission."
default: false
sac:
description: "Allows to use all sac features."
default: false
children:
sac.admin:
description: "Get notified when someone is hacking."
default: op
sac.fly:
description: "A permission."
default: false
sac.glide:
description: "A permission."
default: false
sac.speed:
description: "A permission."
default: false
sac.noclip:
description: "A permission."
default: false
sac.reach:
description: "A permission."
default: false
sac.instantkill:
description: "A permission."
default: false
sac.killaura:
description: "A permission."
default: false
sac.regen:
description: "A permission."
default: false
sac.forcegamemode:
description: "A permission."
default: false
#######################################################
# USE THIS AT YOUR OWN RISK. I GUARANTEE FOR NOTHING! #
#######################################################
This will teach you how to use AntiForceGM.
Step 1: Enabling in config:
Set "ForceGameMode" to "true"
WITH ENABLING THIS YOU AGREE THAT THERE IS NO "NO FALSE POSITIVE GUARANTEE" FOR THIS!
Step 3: Now Restart your server.
Step 4: You are now protected against ForceGM!
Have Fun with this Tool!#######################################################
# USE THIS AT YOUR OWN RISK. I GUARANTEE FOR NOTHING! #
#######################################################
This will teach you how to use AntiForceOP.
Step 1: Give all your OPs the permission "legitop"
Step 2: Enabling in config:
Set "ForceOP" to "true"
Step 3: Now Restart your server.
Step 4: You are now protected against ForceOP! Dont forget to give the permission "legitop" to your new OPs BEFORE OPing them!
Have fun with this tool!---
#||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||#
#ShadowAntiCheat main configuration file.
#Current version: 3.3.4
#What should be blocked?
#||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||#
#true = ENABLE
#false = DISABLE
#block = block Hack
#kick = Player kick
#||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||#
Plugin-Version: 3.3.5
Config-Version: 3.6.3
#Enables i am waching you message
I-AM-WATCHING-YOU: false
#Which color should be used in SAC?
#Supported colors:
# 0 = BLACK
# 1 = DARK_BLUE
# 2 = DARK_GREEN
# 3 = DARK_AQUA
# 4 = DARK_RED
# 5 = DARK_PURPLE
# 6 = GOLD
# 7 = GRAY
# 8 = DARK_GRAY
# 9 = BLUE
# a = GREEN
# b = AQUA
# c = RED
# d = LIGHT_PURPLE
# e = YELLOW
# f = WHITE
Color: 3
#Enable auto banning after an amount of kicks???
#0 = Disabled
#1 = Instant Ban
Max-Hacking-Times: 5
#What commands should be executed then?
#Use %PLAYER% for the Players name.
MaxHackingExceededCommands:
- "ban %PLAYER%"
#Should SAC show a message when someone gets kicked?
#If yes, which message should be shown?
KickPlayerMessageBool: true
KickPlayerMessage: "[SAC] > %PLAYER% was kicked for hacking. I am always watching you."
#Should SAC show a message when someone gets banned?
#If yes, which message should be shown?
BanPlayerMessageBool: true
BanPlayerMessage: "[SAC] > %PLAYER% was BANNED for hacking. I am always watching you."
#Enable verbose output???
#Sends a mesage to all OPs if someone is hacking.
Verbose: true
#-------------------Fly-------------------#
#Do you want to enable Fly check?
#This wont have any problems with falling or jumping,
#even if the player has JumpBoost 2.
#This has beem re-written in 3.1.0 and
#takes care of NoDownlGlide.
Fly: true
#How many moves may a player be flying before detection?
#25 Should work fine. (Standard)
#NEVER set this lower than 10
#Increase if Fly causes false poitives.
Fly-Threshold: 15
#Wich Punishment should take place if Fly is detected?
Fly-Punishment: kick
#Wich Message Sould be shown if Fly is detected?
Fly-Message: "[SAC] > Fly is not allowed!"
#Which Log Message Sould be shown if Fly is detected?
Fly-LogMessage: "[SAC] > %PLAYER% is hacking Fly!"
#----------------KillAura-----------------#
#BETA, REPORT BUGS!
#Do you want to enable KillAura check?
#This also catches AimAura and KillAuraLegit.
#This will block anything that gives the player
#a sanificant gamplay advantage, not useless bots.
#TP-Aura is handled by Speed. This is purely behavoir
#based, it does not spawn any fake entities.
KillAura: true
#Angle (3rd-person-pvp prevention)
#This will block hitting with impossible angles.
#(blocks hitting behind yourself)
#This is pretty basic and will not cause false
#positives or false alerts.
#This also communicates with Heuristics. (Even when disabled.)
#Do you want to enable Angle?
Angle: true
#Advanced KillAura Heuristics And Detection
#This is an advanced algorithm to catch a lot more
#combat hacks. This is generally aggersive, but
#you can make it even more aggressive or rather
#permissive, but i recommend leaving it as it is.
#How strong should Heuristics be configured?
#
# 0 = DISABLE
# 1 = PERMISSIVE
# 2 = NORMAL (OPTIMAL)
# 3 = AGGRESSIVE
#
# PREMISSIVE will cause close to zero false positives
# even on large servers, but detection is slow and
# bypasses are more likely.
#
# NORMAL will catch most KillAuras, with a very little
# chanche of both false positives and negatives.
# I would recommand this setting because it is the most
# efficent and has the most usability.
#
# AGGRESSIVE will catch nearly every KillAura very fast,
# even some triggerbots are detected. This configuration is
# very agressive and may cause false positives depending
# on the situation. If you set "KillAura-Threshold" to
# 45 it can be very effective. USE AT YOUR OWN RISK!
#
#I reccomand to use PERMISSIVE if you have a big server.
#For other servers, use NORMAL for a normal server , only
#use AGGRESSIVE if you have a smaller server or massive
#problems with KillAura hackers.
Heuristics: 2
#DeepHeuristics (Triggerbot/Advanced Aura Detection)
#This catches combat hacks that actually aim
#on a Player. Disabeling this could make the check
#pretty easy to bypass.
#Advanced behavorial analysis of a players combat.
#This is a component of Heuristics you can configure.
#This will NOT work if Heuristics are disabled!
#
# 0 = DISABLE
# 1 = PERMISSIVE (OPTIMAL)
# 2 = NORMAL (OPTIMAL)
# 3 = AGGRESSIVE (PARANOID)
#
# PERMISSIVE and NORMAL will catch some Macros and helps the KillAura
# Check to perform better. Generally NORMAL catches more hacks whilst
# PERMISSIVE gives almost zero False Alarms, it is still your choice.
# Works best with Heuristics set to PREMISSIVE or NORMAL.
#
# AGGRESSIVE is pretty paranoid and will catch nearly every combat hack in existance,
# but should be used with high thresholds. False Alarms much more likely.
# Works best with Heuristics set to AGGRESSIVE. USE AT YOUR OWN RISK!
#
#I would recommend to use AGGRESSIVE if you have many hackers,
#for any other case use NORMAL.
#Only use PERMISSIVE if you get False Detections with NORMAL.
DeepHeuristics: 2
#AimbotCatcher
#This is and old mechanisim to catch aimaura and aimbots in
#general. It is known for causing a lot of false alerts
#on windows 10 edition. it will work on MCPE but
#it is a risk to activate it. I would NOT recommend to
#enable this. USE AT YOUR OWN RISK!
AimbotCatcher: false
#How many times must a player hack before detection?
#35 Should work fine. (Standard)
#NEVER set this lower than 25
#Optimal settings:
#For PREMISSIVE Heuristics: 25
#For NORMAL Heuristics: 35
#For AGGRESSIVE Heuristics: 45
#ALWAYS SET TO AT LEAST 40 IF USING AGGRESSIVE Heuristics!
#Increase if KillAura causes false poitives.
KillAura-Threshold: 35
#Wich Message Sould be shown if KillAura is detected?
KillAura-Message: "[SAC] > KillAura is not allowed!"
#Which Log Message Sould be shown if KillAura is detected?
KillAura-LogMessage: "[SAC] > %PLAYER% is hacking KillAura!"
#------------------Regen------------------#
#Do you want to enable Regen check?
#Stops INSANE regeneration.
Regen: true
#Wich Punishment should take place if Regen is detected?
Regen-Punishment: kick
#Wich Message Sould be shown if Regen is detected?
Regen-Message: "[SAC] > Regen is not allowed!"
#Which Log Message Sould be shown if Regen is detected?
Regen-LogMessage: "[SAC] > %PLAYER% is hacking Regen!"
#-----------------FastBow-----------------#
#Do you want to enable FastBow check?
#Prevent players from shooting arrows too fast.
#Works Well as of version 3.3.4.
FastBow: true
#Wich Punishment should take place if FastBow is detected?
FastBow-Punishment: kick
#Wich Message Sould be shown if FastBow is detected?
FastBow-Message: "[SAC] > FastBow is not allowed!"
#Which Log Message Sould be shown if FastBow is detected?
FastBow-LogMessage: "[SAC] > %PLAYER% is hacking FastBow!"
#-----------------Speed-------------------#
#Do you want to enable Speed check?
#This works with falling.
#This also catches most TP-Aura hacks.
Speed: true
#Wich Punishment should take place?
#WARNING: setting this to block will
#EXTREMLY lower the combat protection!
Speed-Punishment: kick
#How many times must a player be hacking before detection?
#5 Should work fine. (Standard)
#NEVER set this to 0
Speed-Threshold: 5
#Wich Message Sould be shown if Speed is detected?
Speed-Message: "[SAC] > Speed is not allowed!"
#Which Log Message Sould be shown if Speed is detected?
Speed-LogMessage: "[SAC] > %PLAYER% is hacking Speed!"
#-----------------Reach-------------------#
#Do you want to enable Reach check?
Reach: true
#How much Range may a player have to be legit?
#This wont affect killaura detection, it just blocks the hits.
#Maxrange will be the maximum range.
#Players are not kicked for that due to
#False Positives.
#It simply mitigates an exploit in the game.
#Standard: 4.0
#NEVER set this to lower than 1
MaxRange: 4.0
#-----------------Glide-------------------#
#Do you want to enable Glide check?
#NoDownlGlide is handled by Fly.
Glide: true
#Wich Punishment should take place if Glide is detected?
Glide-Punishment: kick
#Wich Message Sould be shown if Glide is detected?
Glide-Message: "[SAC] > Glide is not allowed!"
#Which Log Message Sould be shown if Glide is detected?
Glide-LogMessage: "[SAC] > %PLAYER% is hacking Glide!"
#----------------ForceOP------------------#
#######################################################
# USE THIS AT YOUR OWN RISK. I GUARANTEE FOR NOTHING! #
# THIS IS OBSOLETE AS OF NOW. I CANT GUARANTEE IT #
# CAN HELP YOU ANYTHING! #
#######################################################
#Do you want to enable advanced ForceOP check?
#READ AntiForceOP.txt BEFORE ENABLING!
ForceOP: false
#Which Permission should ForceOP check?
#THIS NEEDS TO BE AN EXISTING PERMISSION
#WICH IS NOT DEFAULTLY GIVEN TO OPS!
ForceOP-Permission: "legitop"
#-----------------NoClip------------------#
#Do you want to enable NoClip Detection?
#This prevents players form glitching through blocks.
#If this caueses bugs, please report it to the Author!
#Lag with stairs has been highly decreased with the update
#3.0.2. IT STILL MAY CAUSE GLICHES!
NoClip: true
#Which Punishment should take place?
#I do NOT reccomand to kick players for NoClip due to glitches!
NoClip-Punishment: block
#How many times must a player be hacking before kick?
#i reccomand setting this to above 50 because of pocketmines
#bugs and glitches.
#NEVER set this to 0
NoClip-Threshold: 75
#Which Message Should be shown if NoClip is detected?
NoClip-Message: "[SAC] > NoClip is not allowed!"
#Which Log Message Sould be shown if NoClip is detected?
NoClip-LogMessage: "[SAC] > %PLAYER% is hacking NoClip!"
#--------------ForceGameMode--------------#
#######################################################
# USE THIS AT YOUR OWN RISK. I GUARANTEE FOR NOTHING! #
# THIS IS OBSOLETE AS OF NOW. I CANT GUARANTEE IT #
# CAN HELP YOU ANYTHING! #
#######################################################
#Do you want to enable ForceGameMode Detection?
#USE THIS WITH CAUTION!
#This WILL BLOCK ANY PLAYER THAT IS CHANGEING ITS GAMEMODE
#AND IS NOT OP ALSO IF DONE VIA ADMIN/PLUGIN!
#I WONT GUARANTEE FOR ANY FALSE POSITIVES WITH THAT!
#READ AntiForceGM.txt BEFORE ENABLING!
FoceGameMode: false
#Which Message Should be shown if ForceGameMode is detected?
ForceGameMode-Message: "[SAC] > ForceGameMode is not allowed!"
#Which Log Message Sould be shown if ForceGameMode is detected?
ForceGameMode-LogMessage: "[SAC] > %PLAYER% is hacking ForceGameMode!"
#//////////////////////////////////////////////////////
#// //
#// SAC by DarkWav. //
#// Distributed under the GGPL License. //
#// //
#//////////////////////////////////////////////////////
...
Main = $Main;
$this->Logger = $Main->getServer()->getLogger();
$this->Server = $Main->getServer();
}
public function onJoin(PlayerJoinEvent $event)
{
$player = $event->getPlayer();
$hash = spl_object_hash($player);
$name = $player->getName();
$oldhash = null;
$observer = null;
foreach ($this->Main->PlayerObservers as $key=>$obs)
{
if ($obs->PlayerName == $name)
{
$oldhash = $key;
$observer = $obs;
$observer->Player = $player;
}
}
if ($oldhash != null)
{
unset($this->Main->PlayerObservers[$oldhash]);
$this->Main->PlayerObservers[$hash] = $observer;
$this->Main->PlayerObservers[$hash]->PlayerRejoin();
}
else
{
$observer = new Observer($player, $this->Main);
$this->Main->PlayerObservers[$hash] = $observer;
$this->Main->PlayerObservers[$hash]->PlayerJoin();
}
}
public function onQuit(PlayerQuitEvent $event)
{
$player = $event->getPlayer();
$hash = spl_object_hash($player);
if (!empty($player) and !empty($hash) and array_key_exists($hash , $this->Main->PlayerObservers))
{
$observer = $this->Main->PlayerObservers[$hash];
if (!empty($observer))
{
$observer->PlayerQuit();
}
$this->Main->PlayerObservers[$hash]->Player = null;
}
}
public function onMove(PlayerMoveEvent $event)
{
$player = $event->getPlayer();
$hash = spl_object_hash($player);
if (array_key_exists($hash , $this->Main->PlayerObservers))
{
$this->Main->PlayerObservers[$hash]->OnMove($event);
/*
//THIS IS IN-DEV AND NOT USEABLE
$this->Main->PlayerObservers[$hash]->getRealKnockBack($event);
*/
}
}
public function onEntityRegainHealthEvent(EntityRegainHealthEvent $event)
{
if ($event->getRegainReason() != EntityDamageEvent::CAUSE_MAGIC and $event->getRegainReason() != EntityDamageEvent::CAUSE_CUSTOM)
{
$hash = spl_object_hash($event->getEntity());
if (array_key_exists($hash , $this->Main->PlayerObservers))
{
$this->Main->PlayerObservers[$hash]->PlayerRegainHealth($event);
}
}
}
public function onPlayerGameModeChangeEvent(PlayerGameModeChangeEvent $event)
{
$hash = spl_object_hash($event->getPlayer());
if (array_key_exists($hash , $this->Main->PlayerObservers))
{
$this->Main->PlayerObservers[$hash]->OnPlayerGameModeChangeEvent($event);
}
}
public function onDamage(EntityDamageEvent $event)
{
$evname = $event->getEventName();
if ($event instanceof EntityDamageByEntityEvent)
{
$ThisEntity = $event->getEntity();
if($ThisEntity instanceof Player)
{
$hash = spl_object_hash($ThisEntity);
if (array_key_exists($hash , $this->Main->PlayerObservers))
{
$this->Main->PlayerObservers[$hash]->PlayerWasDamaged($event);
}
}
$ThisDamager = $event->getDamager();
if($ThisDamager instanceof Player)
{
if ($event->getCause() == EntityDamageEvent::CAUSE_ENTITY_ATTACK)
{
$hash = spl_object_hash($ThisDamager);
if (array_key_exists($hash , $this->Main->PlayerObservers))
{
$this->Main->PlayerObservers[$hash]->PlayerHasDamaged($event);
}
}
}
}
}
public function onEntityShootBowEvent(EntityShootBowEvent $event)
{
$ThisEntity = $event->getEntity();
if($ThisEntity instanceof Player)
{
$hash = spl_object_hash($ThisEntity);
if (array_key_exists($hash , $this->Main->PlayerObservers))
{
$this->Main->PlayerObservers[$hash]->PlayerShotArrow($event);
}
}
}
public function onPlayerDeathEvent(PlayerDeathEvent $event)
{
$player = $event->getPlayer();
$hash = spl_object_hash($player);
if (array_key_exists($hash , $this->Main->PlayerObservers))
{
$this->Main->PlayerObservers[$hash]->onDeath($event);
}
}
public function onPlayerRespawnEvent(PlayerRespawnEvent $event)
{
$player = $event->getPlayer();
$hash = spl_object_hash($player);
if (array_key_exists($hash , $this->Main->PlayerObservers))
{
$this->Main->PlayerObservers[$hash]->onRespawn($event);
}
}
public function onEntityTeleportEvent(EntityTeleportEvent $event)
{
$hash = spl_object_hash($event->getEntity());
if (array_key_exists($hash , $this->Main->PlayerObservers))
{
$this->Main->PlayerObservers[$hash]->onTeleport($event);
}
}
}
//////////////////////////////////////////////////////
// //
// SAC by DarkWav. //
// Distributed under the GGPL License. //
// //
//////////////////////////////////////////////////////plugin = $plugin;
}
public function onRun(int $currentTick)
{
$cl = $this->plugin->getConfig()->get("Color");
foreach($this->plugin->PlayersToKick as $key=>$obs)
{
$obs->PlayerBanCounter++;
if ($obs->PlayerBanCounter > 0 and $obs->PlayerBanCounter == $this->plugin->getConfig()->get("Max-Hacking-Times"))
{
foreach($this->plugin->getConfig()->get("MaxHackingExceededCommands") as $command)
{
$send = $obs->ScanMessage($command);
$this->plugin->getServer()->dispatchCommand(new ConsoleCommandSender(), $send);
if($this->plugin->getConfig()->get("BanPlayerMessageBool"))
{
$bmsg = $this->plugin->getConfig()->get("BanPlayerMessage");
$sbmsg = $obs->ScanMessage($bmsg);
$this->plugin->getServer()->broadcastMessage(TextFormat::ESCAPE."$cl" . $sbmsg);
}
}
$obs->PlayerBanCounter = 0;
}
if ($obs->Player != null && $obs->Player->isOnline())
{
$obs->Player->kick(TextFormat::ESCAPE."$cl" . $obs->KickMessage);
if($this->plugin->getConfig()->get("KickPlayerMessageBool"))
{
$msg = $this->plugin->getConfig()->get("KickPlayerMessage");
$smsg = $obs->ScanMessage($msg);
$this->plugin->getServer()->broadcastMessage(TextFormat::ESCAPE."$cl" . $smsg);
}
}
unset ($this->plugin->PlayersToKick[$key]);
}
}
}
//////////////////////////////////////////////////////
// //
// SAC by DarkWav. //
// Distributed under the GGPL License. //
// //
//////////////////////////////////////////////////////Player = $player;
$this->PlayerName = $this->Player->getName();
$this->Main = $SAC;
$this->ClientID = $player->getClientId();
$this->Logger = $SAC->getServer()->getLogger();
$this->Server = $SAC->getServer();
$this->JoinCounter = 0;
$this->KickMessage = "";
$this->PlayerAirCounter = 0;
$this->PlayerSpeedCounter = 0;
$this->PlayerGlideCounter = 0;
$this->PlayerNoClipCounter = 0;
$this->PlayerReachCounter = 0;
$this->PlayerReachFirstTick = -1;
$this->PlayerHitFirstTick = -1;
$this->PlayerShootFirstTick = -1;
$this->PlayerHitCounter = 0;
$this->PlayerShootCounter = 0;
$this->PlayerKillAuraCounter = 0;
$this->PlayerKillAuraV2Counter = 0;
$this->SpeedAMP = 0;
$this->LastAngle = 0;
//DO NOT RESET!
$this->PlayerBanCounter = 0;
//^^^^^^^^^^^^^
$this->prev_tick = -1.0;
$this->prev_health_tick = -1.0;
$this->x_arr_size = 7;
$this->x_arr_idx = 0;
$this->x_time_array = array_fill(0, $this->x_arr_size, 0.0);
$this->x_dist_array = array_fill(0, $this->x_arr_size, 0.0);
$this->x_time_sum = 0.0;
$this->x_distance = 0.0;
$this->x_dist_sum = 0.0;
$this->x_speed = 0.0;
$this->y_arr_size = 10;
$this->y_arr_idx = 0;
$this->y_time_array = array_fill(0, $this->y_arr_size, 0.0);
$this->y_dist_array = array_fill(0, $this->y_arr_size, 0.0);
$this->y_time_sum = 0.0;
$this->y_distance = 0.0;
$this->y_dist_sum = 0.0;
$this->y_speed = 0.0;
$this->hs_arr_size = 5;
$this->hs_arr_idx = 0;
$this->hs_time_array = array_fill(0, $this->hs_arr_size, 0.5);
$this->hs_time_sum = 0.5 * (double)$this->hs_arr_size;
$this->hs_hit_time = 0.5;
$this->x_pos_old = new Vector3(0.0, 0.0, 0.0);
$this->x_pos_new = new Vector3(0.0, 0.0, 0.0);
$this->y_pos_old = 0.0;
$this->y_pos_new = 0.0;
$this->heal_counter = 0;
$this->heal_time = 0;
$this->surroundings = array();
$this->LastDamageTick = 0;
$this->LastMoveTick = 0;
$this->Colorized = $this->GetConfigEntry("Color");
if ($this->GetConfigEntry("Heuristics") == 1)
{
$this->dist_thr1 = 3.8;
$this->dist_thr2 = 3.4;
}
elseif ($this->GetConfigEntry("Heuristics") == 2)
{
$this->dist_thr1 = 3.6;
$this->dist_thr2 = 3.2;
}
elseif ($this->GetConfigEntry("Heuristics") == 3)
{
$this->dist_thr1 = 3.4;
$this->dist_thr2 = 3.0;
}
else
{
$this->dist_thr1 = 0.00;
$this->dist_thr2 = 0.00;
}
if ($this->GetConfigEntry("DeepHeuristics") == 1)
{
$this->dist_thr3 = 4.2;
$this->accuracy_thr1 = 2.8;
}
if ($this->GetConfigEntry("DeepHeuristics") == 2)
{
$this->dist_thr3 = 4.0;
$this->accuracy_thr1 = 4.2;
}
elseif ($this->GetConfigEntry("DeepHeuristics") == 3)
{
$this->dist_thr3 = 3.8;
$this->accuracy_thr1 = 5.6;
}
else
{
$this->dist_thr3 = 0.000;
$this->accuracy_thr1 = 0.000;
}
}
public function ResetObserver()
{
$this->PlayerReachCounter = 0;
$this->PlayerReachFirstTick = -1;
$this->PlayerHitFirstTick = -1;
$this->PlayerHitCounter = 0;
$this->PlayerKillAuraCounter = 0;
$this->PlayerKillAuraV2Counter = 0;
$this->ResetMovement();
}
public function ResetMovement()
{
$this->PlayerAirCounter = 0;
$this->PlayerSpeedCounter = 0;
$this->PlayerGlideCounter = 0;
$this->PlayerNoClipCounter = 0;
$this->LastMoveTick = 0;
$this->prev_tick = -1.0;
$this->x_arr_size = 7;
$this->x_arr_idx = 0;
$this->x_time_array = array_fill(0, $this->x_arr_size, 0.0);
$this->x_dist_array = array_fill(0, $this->x_arr_size, 0.0);
$this->x_time_sum = 0.0;
$this->x_distance = 0.0;
$this->x_dist_sum = 0.0;
$this->x_speed = 0.0;
$this->y_arr_size = 10;
$this->y_arr_idx = 0;
$this->y_time_array = array_fill(0, $this->y_arr_size, 0.0);
$this->y_dist_array = array_fill(0, $this->y_arr_size, 0.0);
$this->y_time_sum = 0.0;
$this->y_distance = 0.0;
$this->y_dist_sum = 0.0;
$this->y_speed = 0.0;
$this->x_pos_old = new Vector3(0.0, 0.0, 0.0);
$this->x_pos_new = new Vector3(0.0, 0.0, 0.0);
$this->y_pos_old = 0.0;
$this->y_pos_new = 0.0;
$this->hs_arr_size = 5;
$this->hs_arr_idx = 0;
$this->hs_time_array = array_fill(0, $this->hs_arr_size, 0.5);
$this->hs_time_sum = 0.5 * (double)$this->hs_arr_size;
$this->hs_hit_time = 0.5;
}
public function SACIsOnGround($pp)
{
if ( $this->AllBlocksAir() ) return false;
else return $this->Player->IsOnGround();
}
public function ScanMessage($message)
{
$pos = strpos(strtoupper($message), "%PLAYER%");
$newmsg = $message;
if ($pos !== false)
{
$newmsg = substr_replace($message, $this->PlayerName, $pos, 8);
}
return $newmsg;
}
public function GetConfigEntry($cfgkey)
{
$msg = $this->Main->getConfig()->get($cfgkey);
return $this->ScanMessage($msg);
}
public function KickPlayer($reason)
{
if (!in_array($this, $this->Main->PlayersToKick))
{
// Add current Observer to the array of Observers whose players shall be kicked ASAP
$this->KickMessage = $reason;
$this->Main->PlayersToKick[] = $this;
}
}
public function NotifyAdmins($message)
{
if($this->GetConfigEntry("Verbose"))
{
$newmsg = $this->ScanMessage($message);
foreach ($this->Main->PlayerObservers as $observer)
{
$player = $observer->Player;
if ($player != null and $this->Player->hasPermission("sac.admin"))
{
$player->sendMessage(TextFormat::ESCAPE."$this->Colorized" . $newmsg);
}
}
}
}
public function PlayerQuit()
{
if ($this->GetConfigEntry("I-AM-WATCHING-YOU"))
{
$this->Logger->debug(TextFormat::ESCAPE."$this->Colorized" . "[SAC] > $this->PlayerName is no longer watched...");
}
}
public function PlayerJoin()
{
$this->JoinCounter++;
if ($this->GetConfigEntry("I-AM-WATCHING-YOU"))
{
$this->Player->sendMessage(TextFormat::ESCAPE."$this->Colorized"."[SAC] > $this->PlayerName, I am watching you ...");
}
}
public function PlayerRejoin()
{
$this->JoinCounter++;
if ($this->GetConfigEntry("I-AM-WATCHING-YOU"))
{
$this->Player->sendMessage(TextFormat::ESCAPE."$this->Colorized"."[SAC] > $this->PlayerName, I am still watching you ...");
$this->Logger->debug (TextFormat::ESCAPE."$this->Colorized"."[SAC] > $this->PlayerName joined this server $this->JoinCounter times since server start");
}
}
public function AllBlocksAir()
{
$level = $this->Player->getLevel();
$posX = $this->Player->getX();
$posY = $this->Player->getY();
$posZ = $this->Player->getZ();
for ($xidx = $posX-1; $xidx <= $posX+1; $xidx = $xidx + 1)
{
for ($zidx = $posZ-1; $zidx <= $posZ+1; $zidx = $zidx + 1)
{
for ($yidx = $posY-1; $yidx <= $posY; $yidx = $yidx + 1)
{
$pos = new Vector3($xidx, $yidx, $zidx);
$block = $level->getBlock($pos)->getId();
if ($block != Block::AIR)
{
return false;
}
}
}
}
return true;
}
public function PlayerRegainHealth($event)
{
if($this->GetConfigEntry("Regen"))
{
if ($this->Player->hasPermission("sac.regen")) return;
$Reason2 = $event->getRegainReason();
$tick = (double)$this->Server->getTick();
$tps = (double)$this->Server->getTicksPerSecond();
if ($Reason2 != 2) // Ignore CAUSE_MAGIC
{
$heal_amount = $event->getAmount();
if ($heal_amount > 3)
{
if ($this->GetConfigEntry("Regen-Punishment") == "kick")
{
$event->setCancelled(true);
$this->ResetObserver();
$message = $this->GetConfigEntry("Regen-LogMessage");
$reason = $this->GetConfigEntry("Regen-Message");
$this->NotifyAdmins($message);
$this->KickPlayer($reason);
return;
}
if ($this->GetConfigEntry("Regen-Punishment") == "block")
{
$event->setCancelled(true);
$message = $this->GetConfigEntry("Regen-LogMessage");
$this->NotifyAdmins($message);
}
}
$tick = (double)$this->Server->getTick();
$tps = (double)$this->Server->getTicksPerSecond();
if ($tps > 0.0 and $this->prev_health_tick != -1.0)
{
$tick_count = (double)($tick - $this->prev_health_tick); // server ticks since last health regain
$delta_t = (double)($tick_count) / (double)$tps; // seconds since last health regain
if ($delta_t < 10)
{
$this->heal_counter = $this->heal_counter + $heal_amount;
$this->heal_time = $this->heal_time + $delta_t;
if ($this->heal_counter >= 5)
{
$heal_rate = (double)$this->heal_counter / (double)$this->heal_time;
if ($heal_rate > 0.5)
{
if ($this->GetConfigEntry("Regen-Punishment") == "kick")
{
$event->setCancelled(true);
$this->ResetObserver();
$message = $this->GetConfigEntry("Regen-LogMessage");
$reason = $this->GetConfigEntry("Regen-Message");
$this->NotifyAdmins($message);
$this->KickPlayer($reason);
return;
}
if ($this->GetConfigEntry("Regen-Punishment") == "block")
{
$event->setCancelled(true);
$message = $this->GetConfigEntry("Regen-LogMessage");
$this->NotifyAdmins($message);
}
}
$this->heal_counter = 0;
$this->heal_time = 0;
}
}
}
$this->prev_health_tick = $tick;
}
}
}
# -------------------------------------------------------------------------------------
# OnMove: Player has made a move
# -------------------------------------------------------------------------------------
public function OnMove($event)
{
$this->LastMoveTick = (double)$this->Server->getTick();
$this->CheckForceOP($event);
if ($this->Player->getGameMode() == 1 or $this->Player->getGameMode() == 3) return;
$this->GetSurroundingBlocks();
$this->CheckSpeedFlyGlide($event);
$this->CheckNoClip($event);
}
# -------------------------------------------------------------------------------------
# CheckForceOP: Check if the player is a legit OP
# -------------------------------------------------------------------------------------
public function CheckForceOP($event)
{
if ($this->GetConfigEntry("ForceOP"))
{
if ($this->Player->isOp())
{
if (!$this->Player->hasPermission($this->GetConfigEntry("ForceOP-Permission")))
{
$event->setCancelled(true);
$message = "[SAC] > %PLAYER% used ForceOP!";
$reason = "[SAC] > ForceOP detected!";
$this->NotifyAdmins($message);
$this->KickPlayer($reason);
}
}
}
}
public function GetSurroundingBlocks()
{
$level = $this->Player->getLevel();
$posX = $this->Player->getX();
$posY = $this->Player->getY();
$posZ = $this->Player->getZ();
$pos1 = new Vector3($posX , $posY, $posZ );
$pos2 = new Vector3($posX-1, $posY, $posZ );
$pos3 = new Vector3($posX-1, $posY, $posZ-1);
$pos4 = new Vector3($posX , $posY, $posZ-1);
$pos5 = new Vector3($posX+1, $posY, $posZ );
$pos6 = new Vector3($posX+1, $posY, $posZ+1);
$pos7 = new Vector3($posX , $posY, $posZ+1);
$pos8 = new Vector3($posX+1, $posY, $posZ-1);
$pos9 = new Vector3($posX-1, $posY, $posZ+1);
$bpos1 = $level->getBlock($pos1)->getId();
$bpos2 = $level->getBlock($pos2)->getId();
$bpos3 = $level->getBlock($pos3)->getId();
$bpos4 = $level->getBlock($pos4)->getId();
$bpos5 = $level->getBlock($pos5)->getId();
$bpos6 = $level->getBlock($pos6)->getId();
$bpos7 = $level->getBlock($pos7)->getId();
$bpos8 = $level->getBlock($pos8)->getId();
$bpos9 = $level->getBlock($pos9)->getId();
$this->surroundings = array ($bpos1, $bpos2, $bpos3, $bpos4, $bpos5, $bpos6, $bpos7, $bpos8, $bpos9);
}
# -------------------------------------------------------------------------------------
# CheckSpeedFlyGlide: Check if player is flying, gliding or moving too fast
# -------------------------------------------------------------------------------------
public function CheckSpeedFlyGlide($event)
{
if ($this->Player->hasPermission("sac.fly")) return;
if ($this->Player->getAllowFlight()) return;
if ($this->GetConfigEntry("Speed") or $this->GetConfigEntry("Fly") or $this->GetConfigEntry("Glide"))
{
#Anti Speed, Fly and Glide
$this->x_pos_old = new Vector3($event->getFrom()->getX(), 0.0, $event->getFrom()->getZ());
$this->x_pos_new = new Vector3($event->getTo()->getX() , 0.0, $event->getTo()->getZ() );
$this->x_distance = $this->x_pos_old->distance($this->x_pos_new);
$this->y_pos_old = $event->getFrom()->getY();
$this->y_pos_new = $event->getTo()->getY();
$this->y_distance = $this->y_pos_old - $this->y_pos_new;
$tick = (double)$this->Server->getTick();
$tps = (double)$this->Server->getTicksPerSecond();
if ($tps > 0.0 and $this->prev_tick != -1.0)
{
$tick_count = (double)($tick - $this->prev_tick); // server ticks since last move
$delta_t = (double)($tick_count) / (double)$tps; // seconds since last move
if ($delta_t < 2.0) // "OnMove" message lag is less than 2 second to calculate a new moving speed
{
$this->x_time_sum = $this->x_time_sum - $this->x_time_array[$this->x_arr_idx] + $delta_t; // ringbuffer time sum (remove oldest, add new)
$this->x_dist_sum = $this->x_dist_sum - $this->x_dist_array[$this->x_arr_idx] + $this->x_distance; // ringbuffer distance sum (remove oldest, add new)
$this->x_time_array[$this->x_arr_idx] = $delta_t; // overwrite oldest delta_t with the new one
$this->x_dist_array[$this->x_arr_idx] = $this->x_distance; // overwrite oldest distance with the new one
$this->x_arr_idx++; // Update ringbuffer position
if ($this->x_arr_idx >= $this->x_arr_size) $this->x_arr_idx = 0;
$this->y_time_sum = $this->y_time_sum - $this->y_time_array[$this->y_arr_idx] + $delta_t; // ringbuffer time sum (remove oldest, add new)
$this->y_dist_sum = $this->y_dist_sum - $this->y_dist_array[$this->y_arr_idx] + $this->y_distance; // ringbuffer distance sum (remove oldest, add new)
$this->y_time_array[$this->y_arr_idx] = $delta_t; // overwrite oldest delta_t with the new one
$this->y_dist_array[$this->y_arr_idx] = $this->y_distance; // overwrite oldest distance with the new one
$this->y_arr_idx++; // Update ringbuffer position
if ($this->y_arr_idx >= $this->y_arr_size) $this->y_arr_idx = 0;
}
// calculate speed: distance per time
if ($this->x_time_sum > 0) $this->x_speed = (double)$this->x_dist_sum / (double)$this->x_time_sum;
else $this->x_speed = 0.0;
// calculate speed: distance per time
if ($this->y_time_sum > 0) $this->y_speed = (double)$this->y_dist_sum / (double)$this->y_time_sum;
else $this->y_speed = 0.0;
if ($this->GetConfigEntry("Speed"))
{
if (!$this->Player->hasPermission("sac.speed"))
{
# Anti Speed
if ($this->Player->hasEffect(Effect::SPEED))
{
$this->SpeedAMP = $this->Player->getEffect(Effect::SPEED)->getAmplifier();
if ($this->SpeedAMP < 3) # Speed 1 and 2
{
if ($this->x_speed > 10)
{
if (($tick - $this->LastDamageTick) > 30) # deactivate 1.5 seconds after receiving damage
{
$this->PlayerSpeedCounter += 10;
}
}
else
{
if ($this->PlayerSpeedCounter > 0)
{
$this->PlayerSpeedCounter--;
}
}
}
elseif ($this->SpeedAMP == 3 or $this->SpeedAMP == 4) # Speed 3 and 4
{
if ($this->x_speed > 11.5)
{
if (($tick - $this->LastDamageTick) > 30) # deactivate 1.5 seconds after receiving damage
{
$this->PlayerSpeedCounter += 10;
}
}
else
{
if ($this->PlayerSpeedCounter > 0)
{
$this->PlayerSpeedCounter--;
}
}
}
elseif ($this->SpeedAMP > 4) #Speed 5 and higher
{
$this->PlayerSpeedCounter++; # do nothing
$this->PlayerSpeedCounter--; # do nothing
}
else
{
if ($this->PlayerSpeedCounter > 0)
{
$this->PlayerSpeedCounter--;
}
}
}
elseif ($this->x_speed > 8.5)
{
if (($tick - $this->LastDamageTick) > 30) # deactivate 1.5 seconds after receiving damage
{
$this->PlayerSpeedCounter += 10;
}
}
else
{
if ($this->PlayerSpeedCounter > 0)
{
$this->PlayerSpeedCounter--;
}
}
}
if ($this->PlayerSpeedCounter > $this->GetConfigEntry("Speed-Threshold") * 10)
{
if ($this->GetConfigEntry("Speed-Punishment") == "kick")
{
$event->setCancelled(true);
$this->ResetObserver();
$message = $this->GetConfigEntry("Speed-LogMessage");
$reason = $this->GetConfigEntry("Speed-Message");
$this->NotifyAdmins($message);
$this->KickPlayer($reason);
}
if ($this->GetConfigEntry("Speed-Punishment") == "block")
{
$event->setCancelled(true);
$message = $this->GetConfigEntry("Speed-LogMessage");
$this->NotifyAdmins($message);
$this->PlayerSpeedCounter = ($this->GetConfigEntry("Speed-Threshold") * 10) - 10;
}
}
}
}
$this->prev_tick = $tick;
}
# No Fly, No Glide and Anti Speed
if (!$this->SACIsOnGround($this->Player))
{
if( !in_array(Block::WATER , $this->surroundings )
and !in_array(Block::STILL_WATER , $this->surroundings )
and !in_array(Block::LAVA , $this->surroundings )
and !in_array(Block::STILL_LAVA , $this->surroundings )
and !in_array(Block::LADDER , $this->surroundings )
and !in_array(Block::VINE , $this->surroundings )
and !in_array(Block::COBWEB , $this->surroundings ))
{
if ($this->y_pos_old > $this->y_pos_new)
{
# Player moves down. Check Glide Hack
if ($this->GetConfigEntry("Glide"))
{
if (!$this->Player->hasPermission("sac.glide"))
{
$this->PlayerGlideCounter++;
}
}
}
elseif ($this->y_pos_old <= $this->y_pos_new)
{
# Player moves up or horizontal
if ($this->GetConfigEntry("Fly"))
{
$this->PlayerAirCounter++;
if ($this->PlayerGlideCounter > 0)
{
$this->PlayerGlideCounter--;
}
}
}
}
}
else
{
$this->PlayerAirCounter = 0;
$this->PlayerGlideCounter = 0;
}
if ($this->PlayerGlideCounter > 25 and $this->y_speed < 20)
{
if ($this->GetConfigEntry("Glide-Punishment") == "kick")
{
$event->setCancelled(true);
$this->ResetObserver();
$message = $this->GetConfigEntry("Glide-LogMessage");
$reason = $this->GetConfigEntry("Glide-Message");
$this->NotifyAdmins($message);
$this->KickPlayer($reason);
}
if ($this->GetConfigEntry("Glide-Punishment") == "block")
{
$event->setCancelled(true);
$message = $this->GetConfigEntry("Glide-LogMessage");
$this->NotifyAdmins($message);
}
}
if ($this->PlayerAirCounter > $this->GetConfigEntry("Fly-Threshold"))
{
if ($this->GetConfigEntry("Fly-Punishment") == "kick")
{
$event->setCancelled(true);
$this->ResetObserver();
$message = $this->GetConfigEntry("Fly-LogMessage");
$reason = $this->GetConfigEntry("Fly-Message");
$this->NotifyAdmins($message);
$this->KickPlayer($reason);
}
if ($this->GetConfigEntry("Fly-Punishment") == "block")
{
$event->setCancelled(true);
$message = $this->GetConfigEntry("Fly-LogMessage");
$this->NotifyAdmins($message);
}
}
}
public function CheckNoClip($event)
{
# No Clip
if ($this->GetConfigEntry("NoClip"))
{
if ($this->Player->hasPermission("sac.noclip")) return;
$level = $this->Player->getLevel();
$pos = new Vector3($this->Player->getX(), $this->Player->getY(), $this->Player->getZ());
$BlockID = $level->getBlock($pos)->getId();
//ANTI-FALSE-POSITIVES
if (
//BUILDING MATERIAL
$BlockID == 1
or $BlockID == 2
or $BlockID == 3
or $BlockID == 4
or $BlockID == 5
or $BlockID == 7
or $BlockID == 17
or $BlockID == 18
or $BlockID == 20
or $BlockID == 43
or $BlockID == 45
or $BlockID == 47
or $BlockID == 48
or $BlockID == 49
or $BlockID == 79
or $BlockID == 80
or $BlockID == 87
or $BlockID == 89
or $BlockID == 97
or $BlockID == 98
or $BlockID == 110
or $BlockID == 112
or $BlockID == 121
or $BlockID == 155
or $BlockID == 157
or $BlockID == 159
or $BlockID == 161
or $BlockID == 162
or $BlockID == 170
or $BlockID == 172
or $BlockID == 174
or $BlockID == 243
//ORES (for Prison mines)
or $BlockID == 14 //GOLD (-)
or $BlockID == 15 //IRON (-)
or $BlockID == 16 //COAL (-)
or $BlockID == 21 //LAPIS (-)
or $BlockID == 56 //DIAMOND (-)
or $BlockID == 73 //REDSTONE (DARK)
or $BlockID == 73 //REDSTONE (GLOWING)
or $BlockID == 129 //EMERALD (-)
)
{
if( !in_array(Block::SANDSTONE_STAIRS , $this->surroundings )
and !in_array(Block::DARK_OAK_STAIRS , $this->surroundings )
and !in_array(Block::ACACIA_STAIRS , $this->surroundings )
and !in_array(Block::NETHER_BRICK_STAIRS , $this->surroundings )
and !in_array(Block::SPRUCE_STAIRS ,$this->surroundings )
and !in_array(Block::BIRCH_STAIRS , $this->surroundings )
and !in_array(Block::JUNGLE_STAIRS , $this->surroundings )
and !in_array(Block::QUARTZ_STAIRS , $this->surroundings )
and !in_array(Block::OAK_STAIRS , $this->surroundings )
and !in_array(Block::SNOW , $this->surroundings ))
{
if ($this->GetConfigEntry("NoClip-Punishment") == "kick")
{
$this->PlayerNoClipCounter += 10;
$event->setCancelled(true);
$message = $this->GetConfigEntry("NoClip-LogMessage");
$this->NotifyAdmins($message);
if ($this->PlayerNoClipCounter > $this->GetConfigEntry("NoClip-Threshold") * 10)
{
$event->setCancelled(true);
$reason = $this->GetConfigEntry("NoClip-Message");
$this->ResetObserver();
$this->KickPlayer($reason);
}
}
if ($this->GetConfigEntry("NoClip-Punishment") == "block")
{
$event->setCancelled(true);
$message = $this->GetConfigEntry("NoClip-LogMessage");
$this->NotifyAdmins($message);
}
}
}
else
{
if($this->PlayerNoClipCounter > 0)
{
$this->PlayerNoClipCounter--;
}
}
}
}
public function OnPlayerGameModeChangeEvent($event)
{
if ($this->GetConfigEntry("ForceGameMode"))
{
if ($this->Player->hasPermission("sac.forcegamemode")) return;
if(!$event->getPlayer()->isOp())
{
$message = $this->GetConfigEntry("ForceGameMode-LogMessage");
$this->NotifyAdmins($message);
$reason = $this->GetConfigEntry("ForceGameMode-Message");
$this->KickPlayer($reason);
$event->$event->setCancelled(true);
}
else
{
return;
}
}
else
{
return;
}
}
public function PlayerHasDamaged($event)
{
$damaged_entity = $event->getEntity();
$is_damaged_entity_a_player = $damaged_entity instanceof Player;
$damaged_entity_position = new Vector3($damaged_entity->getX(), $damaged_entity->getY(), $damaged_entity->getZ());
$damaged_xz_entity_position = new Vector3($damaged_entity->getX(), 0 , $damaged_entity->getZ());
$damager = $this->Player;
$damager_position = new Vector3($damager->getX() , $damager->getY() , $damager->getZ() );
$damager_xz_position = new Vector3($damager->getX() , 0 , $damager->getZ() );
$damager_direction = $damager->getDirectionVector();
$damager_direction = $damager_direction->normalize();
$damager_xz_direction = $damager->getDirectionVector();
$damager_xz_direction->y = 0;
$damager_xz_direction = $damager_xz_direction->normalize();
$entity_xz_direction = $damaged_xz_entity_position->subtract($damager_xz_position)->normalize();
$entity_direction = $damaged_entity_position->subtract($damager_position)->normalize();
$distance_xz = $damager_xz_position->distance($damaged_xz_entity_position);
$distance = $damager_position->distance($damaged_entity_position);
$dot_product_xz = $damager_xz_direction->dot($entity_xz_direction);
$angle_xz = rad2deg(acos($dot_product_xz));
$dot_product = $damager_direction->dot($entity_direction);
$angle = rad2deg(acos($dot_product));
$tick_count = (double)$this->Server->getTick() - $this->LastMoveTick;
$tps = (double)$this->Server->getTicksPerSecond();
$aimconsistency = abs($angle_xz - $this->LastAngle);
if ($tps != 0) $delta_t = (double)($tick_count) / (double)$tps;
else $delta_t = 0;
#$this->Logger->debug(TextFormat::ESCAPE."$this->Colorized" . "[SAC] > Kill Aura Counter: $this->PlayerKillAuraCounter V2: $this->PlayerKillAuraV2Counter Speed: $this->x_speed");
#$this->Logger->info(TextFormat::ESCAPE."$this->Colorized" . "[SAC] > $this->PlayerName : consistency = $aimconsistency, VL= $this->PlayerKillAuraV2Counter");
if ($this->Player->getGameMode() == 1 or $this->Player->getGameMode() == 3) return;
// Kill Aura
if ($this->GetConfigEntry("KillAura"))
{
if (!$this->Player->hasPermission("sac.killaura"))
{
if ($is_damaged_entity_a_player)
{
$tick = (double)$this->Server->getTick();
$tps = (double)$this->Server->getTicksPerSecond();
if ($this->PlayerHitFirstTick == -1)
{
$this->PlayerHitFirstTick = $tick;
}
$tick_count = (double)($tick - $this->PlayerHitFirstTick); // server ticks since last hit
$delta_t = (double)($tick_count) / (double)$tps; // seconds since last hit
$this->hs_time_sum = $this->hs_time_sum - $this->hs_time_array[$this->hs_arr_idx] + $delta_t; // ringbuffer time sum (remove oldest, add new)
$this->hs_time_array[$this->hs_arr_idx] = $delta_t; // overwrite oldest delta_t with the new one
$this->hs_arr_idx++; // Update ringbuffer position
if ($this->hs_arr_idx >= $this->hs_arr_size) $this->hs_arr_idx = 0;
$this->hs_hit_time = $this->hs_time_sum / $this->hs_arr_size;
#$this->Logger->info(TextFormat::ESCAPE."$this->Colorized" . "[SAC] > THD $this->PlayerName : hittime = $this->hs_hit_time");
if ($this->hs_hit_time < 0.1)
{
$this->PlayerHitCounter += 2;
}
else
{
if($this->PlayerHitCounter > 0)
{
$this->PlayerHitCounter--;
}
}
//Allow a maximum of 7 Unlegit hits, couter derceases x2 slower
if($this->PlayerHitCounter > 15)
{
$event->setCancelled(true);
$this->ResetObserver();
$message = $this->GetConfigEntry("KillAura-LogMessage");
$reason = $this->GetConfigEntry("KillAura-Message");
$this->NotifyAdmins($message);
$this->KickPlayer($reason);
return;
}
$this->PlayerHitFirstTick = $tick;
if ($distance_xz >= 0.5)
{
# V2
if ($this->dist_thr1 != 0.00)
{
if (($distance >= $this->dist_thr1) and
($delta_t < 0.75 ) and
($angle_xz > 22.5 ) and
(
(($this->x_speed > 1.5) and ($this->hs_hit_time < 0.625)) or ($this->x_speed > 4.625)
))
{
$this->PlayerKillAuraV2Counter+=3;
}
elseif (($distance >= $this->dist_thr2) and
($delta_t < 0.75 ) and
($angle_xz > 45.0 ) and
(
(($this->x_speed > 1.5) and ($this->hs_hit_time < 0.625)) or ($this->x_speed > 4.125)
))
{
$this->PlayerKillAuraV2Counter+=6;
}
elseif (($distance >= $this->dist_thr3) and
($delta_t < 0.75 ) and
(
(($this->x_speed > 1.5) and ($this->hs_hit_time < 0.625)) or ($this->x_speed > 4.625)
))
{
if ($this->dist_thr3 != 0.000)
{
$this->PlayerKillAuraV2Counter+=3;
}
}
elseif (($aimconsistency < $this->accuracy_thr1) and
($aimconsistency > 0.75 ) and
($delta_t < 1.0 ) and
(
($this->x_speed > 4.0)
))
{
if ($this->dist_thr3 != 0.000)
{
$this->PlayerKillAuraV2Counter+=2;
}
}
elseif (!$this->SACIsOnGround($damager))
{
$this->PlayerKillAuraV2Counter+=1;
}
else
{
if ($this->PlayerKillAuraV2Counter > 0)
{
$this->PlayerKillAuraV2Counter--;
}
}
}
if ($angle_xz > 45)
{
if ($this->GetConfigEntry("Angle"))
{
$event->setCancelled(true);
}
if ($angle_xz > 90)
{
if ($this->dist_thr1 != 0.00)
{
$this->PlayerKillAuraV2Counter+=9;
}
if ($this->GetConfigEntry("Angle"))
{
$this->PlayerKillAuraCounter+=9;
}
}
}
if ($this->GetConfigEntry("AimbotCatcher"))
{
#$this->Logger->debug(TextFormat::ESCAPE."$this->Colorized" . "[SAC] > counter V2: $this->PlayerKillAuraV2Counter");
# V1
if (($angle_xz < 1.5) and ($angle < 20) and ($delta_t < 0.5) and ($this->x_speed > 6.0))
{
$this->PlayerKillAuraCounter+=2;
}
if (($angle_xz >= 1.5) or ($angle >= 20) or ($delta_t > 2.0))
{
if ($this->PlayerKillAuraCounter > 0)
{
if (!$angle_xz > 90)
{
$this->PlayerKillAuraCounter--;
}
}
}
#$this->Logger->info(TextFormat::ESCAPE."$this->Colorized" . "[SAC] > counter V1: $this->PlayerKillAuraCounter V2: $this->PlayerKillAuraV2Counter distance: $distance_xz deltat: $delta_t speedx: $this->x_speed anglexz: $angle_xz");
}
#$this->Logger->info(TextFormat::ESCAPE."$this->Colorized" . "AAA[SAC] > counter V1: $this->PlayerKillAuraCounter V2: $this->PlayerKillAuraV2Counter distance: $distance_xz deltat: $delta_t speedx: $this->x_speed anglexz: $angle_xz");
}
if (($this->PlayerKillAuraCounter >= $this->GetConfigEntry("KillAura-Threshold")) or ($this->PlayerKillAuraV2Counter >= $this->GetConfigEntry("KillAura-Threshold")))
{
$event->setCancelled(true);
$message = $this->GetConfigEntry("KillAura-LogMessage");
$this->NotifyAdmins($message);
$reason = $this->GetConfigEntry("KillAura-Message");
$this->ResetObserver();
$this->KickPlayer($reason);
}
}
}
}
//Reach Check
if ($this->GetConfigEntry("Reach"))
{
if (!$this->Player->hasPermission("sac.reach"))
{
$reach_distance = $damager_position->distance($damaged_entity_position);
#$this->Logger->debug(TextFormat::ESCAPE."$this->Colorized" . "[SAC] > Reach distance $this->PlayerName : $reach_distance");
if ($reach_distance > $this->GetConfigEntry("MaxRange"))
{
$event->setCancelled(true);
}
}
/*
if ($reach_distance > $this->GetConfigEntry("KickRange"))
{
$this->PlayerReachCounter++;
#$this->Logger->debug(TextFormat::ESCAPE."$this->Colorized" . "[SAC] > $this->PlayerName ReachCounter: $this->PlayerReachCounter");
$tick = (double)$this->Server->getTick();
$tps = (double)$this->Server->getTicksPerSecond();
if ($this->PlayerReachFirstTick == -1)
{
$this->PlayerReachFirstTick = $tick;
}
if ($this->PlayerReachCounter > 4 and $tps > 0)
{
$tick_count = (double)($tick - $this->PlayerReachFirstTick); // server ticks since last reach hack
$delta_t = (double)($tick_count) / (double)$tps; // seconds since first reach hack
if ($delta_t < 60)
{
if ($this->GetConfigEntry("Reach-Punishment") == "kick")
{
$event->setCancelled(true);
$this->ResetObserver();
$message = $this->GetConfigEntry("Reach-LogMessage");
$reason = $this->GetConfigEntry("Reach-Message");
$this->NotifyAdmins($message);
$this->KickPlayer($reason);
return;
}
if ($this->GetConfigEntry("Reach-Punishment") == "block")
{
$event->setCancelled(true);
$message = $this->GetConfigEntry("Reach-LogMessage");
$this->NotifyAdmins($message);
}
}
else
{
$this->PlayerReachFirstTick = $tick;
$this->PlayerReachCounter = 0;
}
}
}
*/
}
$this->LastAngle = $angle_xz;
}
public function PlayerWasDamaged($event)
{
if ($event->getDamage() >= 1)
{
$this->LastDamageTick = $this->Server->getTick(); // remember time of last damage
$this->PlayerSpeedCounter -= 8;
$this->PlayerAirCounter -= 2;
$this->PlayerGlideCounter -= 2;
}
}
public function PlayerShotArrow($event)
{
$damager = $this->Player;
$damager_position = new Vector3($damager->getX() , $damager->getY() , $damager->getZ() );
$damager_xz_position = new Vector3($damager->getX() , 0 , $damager->getZ() );
$tick_count = (double)$this->Server->getTick() - $this->LastMoveTick;
$tps = (double)$this->Server->getTicksPerSecond();
if ($tps != 0) $delta_t = (double)($tick_count) / (double)$tps;
else $delta_t = 0;
if ($this->Player->getGameMode() == 1 or $this->Player->getGameMode() == 3) return;
if ($this->GetConfigEntry("FastBow"))
{
$tick = (double)$this->Server->getTick();
$tps = (double)$this->Server->getTicksPerSecond();
if ($this->PlayerShootFirstTick == -1)
{
$this->PlayerShootFirstTick = $tick;
}
$tick_count = (double)($tick - $this->PlayerShootFirstTick); // server ticks since last hit
$delta_t = (double)($tick_count) / (double)$tps; // seconds since last hit
$this->hs_time_sum = $this->hs_time_sum - $this->hs_time_array[$this->hs_arr_idx] + $delta_t; // ringbuffer time sum (remove oldest, add new)
$this->hs_time_array[$this->hs_arr_idx] = $delta_t; // overwrite oldest delta_t with the new one
$this->hs_arr_idx++; // Update ringbuffer position
if ($this->hs_arr_idx >= $this->hs_arr_size) $this->hs_arr_idx = 0;
$this->hs_hit_time = $this->hs_time_sum / $this->hs_arr_size;
#$this->Logger->info(TextFormat::ESCAPE."$this->Colorized" . "[SAC] > $this->PlayerName : Shottime = $this->hs_hit_time");
if ($this->hs_hit_time < 0.65)
{
if ($this->GetConfigEntry("FastBow-Punishment") == "kick")
{
$this->PlayerShootCounter += 3;
}
$event->setCancelled(true);
}
else
{
if($this->PlayerShootCounter > 0)
{
$this->PlayerShootCounter--;
}
}
//Allow a maximum of 6 Unlegit shots, couter derceases x3 slower
if ($this->GetConfigEntry("FastBow-Punishment") == "kick")
{
if($this->PlayerShootCounter > 20)
{
$event->setCancelled(true);
$this->ResetObserver();
$message = $this->GetConfigEntry("FastBow-LogMessage");
$reason = $this->GetConfigEntry("FastBow-Message");
$this->NotifyAdmins($message);
$this->KickPlayer($reason);
return;
}
}
$this->PlayerShootFirstTick = $tick;
}
}
public function onDeath($event)
{
$this->ResetMovement();
$this->LastDamageTick = $this->Server->getTick(); // remember time of last damage
}
public function onRespawn($event)
{
$this->ResetMovement();
$this->LastDamageTick = $this->Server->getTick(); // remember time of last damage
}
public function onTeleport($event)
{
$this->ResetMovement();
$this->LastDamageTick = $this->Server->getTick(); // remember time of last damage
}
}
//////////////////////////////////////////////////////
// //
// SAC by DarkWav. //
// Distributed under the GGPL License. //
// //
//////////////////////////////////////////////////////
getServer()->getScheduler()->scheduleRepeatingTask(new KickTask($this), 1);
@mkdir($this->getDataFolder());
$this->saveDefaultConfig();
$this->saveResource("AntiForceOP.txt");
$this->saveResource("AntiForceGM.txt");
$cl = $this->getConfig()->get("Color");
$Config = $this->getConfig();
$Logger = $this->getServer()->getLogger();
$Server = $this->getServer();
$this->getServer()->getPluginManager()->registerEvents(new EventListener($this), $this);
$Logger->info(TextFormat::ESCAPE."$cl" . "[SAC] > ShadowAntiCheat Activated" );
$Logger->info(TextFormat::ESCAPE."$cl" . "[SAC] > ShadowAntiCheat v3.3.5 [ShadowX]");
$Logger->info(TextFormat::ESCAPE."$cl" . "[SAC] > Loading Modules");
if($Config->get("ForceOP" )) $Logger->info(TextFormat::ESCAPE."$cl"."[SAC] > Enabling AntiForceOP" );
if($Config->get("NoClip" )) $Logger->info(TextFormat::ESCAPE."$cl"."[SAC] > Enabling AntiNoClip" );
if($Config->get("Fly" )) $Logger->info(TextFormat::ESCAPE."$cl"."[SAC] > Enabling AntiFly" );
if($Config->get("Fly" )) $Logger->info(TextFormat::ESCAPE."$cl"."[SAC] > Enabling AntiJesus" );
if($Config->get("Fly" )) $Logger->info(TextFormat::ESCAPE."$cl"."[SAC] > Enabling AntiSpider" );
if($Config->get("Glide" )) $Logger->info(TextFormat::ESCAPE."$cl"."[SAC] > Enabling AntiGlide" );
if($Config->get("KillAura" )) $Logger->info(TextFormat::ESCAPE."$cl"."[SAC] > Enabling AntiKillAura" );
if($Config->get("Reach" )) $Logger->info(TextFormat::ESCAPE."$cl"."[SAC] > Enabling AntiReach" );
if($Config->get("Speed" )) $Logger->info(TextFormat::ESCAPE."$cl"."[SAC] > Enabling AntiSpeed" );
if($Config->get("FastBow" )) $Logger->info(TextFormat::ESCAPE."$cl"."[SAC] > Enabling AntiFastBow" );
if($Config->get("Regen" )) $Logger->info(TextFormat::ESCAPE."$cl"."[SAC] > Enabling AntiRegen" );
if($Config->get("Config-Version") !== "3.6.3")
{
$Logger->warning(TextFormat::ESCAPE."$cl"."[SAC] > Your Config is out of date!");
}
if($Config->get("Plugin-Version") !== "3.3.1" and $Config->get("Plugin-Version") !== "3.3.2" and $Config->get("Plugin-Version") !== "3.3.3" and $Config->get("Plugin-Version") !== "3.3.4" and $Config->get("Plugin-Version") !== "3.3.5")
{
$Logger->error(TextFormat::ESCAPE."$cl"."[SAC] > Your Config is incompatible with this plugin version, please update immediately!");
$Server->shutdown();
}
foreach($Server->getOnlinePlayers() as $player)
{
$hash = spl_object_hash($player);
$name = $player->getName();
$oldhash = null;
$observer = null;
foreach ($this->PlayerObservers as $key=>$obs)
{
if ($obs->PlayerName == $name)
{
$oldhash = $key;
$observer = $obs;
$observer->Player = $player;
}
}
if ($oldhash != null)
{
unset($this->PlayerObservers[$oldhash]);
$this->PlayerObservers[$hash] = $observer;
$this->PlayerObservers[$hash]->PlayerRejoin();
}
else
{
$observer = new Observer($player, $this);
$this->PlayerObservers[$hash] = $observer;
$this->PlayerObservers[$hash]->PlayerJoin();
}
}
}
public function onDisable()
{
$cl = $this->getConfig()->get("Color");
$Logger = $this->getServer()->getLogger();
$Server = $this->getServer();
$Logger->info(TextFormat::ESCAPE."$cl"."[SAC] > You are no longer protected from cheats!");
$Logger->info(TextFormat::ESCAPE."$cl"."[SAC] > ShadowAntiCheat Deactivated");
$Server->enablePlugin($this);
}
public function onCommand(CommandSender $sender, Command $command, string $label, array $args) : bool
{
$Logger = $this->getServer()->getLogger();
$cl = $this->getConfig()->get("Color");
if ($this->getConfig()->get("ForceOP"))
{
if ($sender->isOp())
{
if (!$sender->hasPermission($this->getConfig()->get("ForceOP-Permission")))
{
if ($sender instanceof Player)
{
$sname = $sender->getName();
$message = "[SAC] > $sname used ForceOP!";
$this->NotifyAdmins($message);
$sender->getPlayer()->kick(TextFormat::ESCAPE."$cl"."[SAC] > ForceOP detected!");
}
}
}
}
if ($command->getName() === "sac" or $command->getName() === "shadowanticheat")
{
$sender->sendMessage(TextFormat::ESCAPE."$cl"."[SAC] > ShadowAntiCheat v3.3.5 [ShadowX] (~DarkWav/Darku)");
}
return false;
}
public function NotifyAdmins($message)
{
$cl = $this->getConfig()->get("Color");
if($this->getConfig()->get("Verbose"))
{
foreach ($this->PlayerObservers as $observer)
{
$player = $observer->Player;
if ($player != null and $player->hasPermission("sac.admin"))
{
$player->sendMessage(TextFormat::ESCAPE."$cl" . $message);
}
}
}
}
}
//////////////////////////////////////////////////////
// //
// SAC by DarkWav. //
// Distributed under the GGPL License. //
// //
//////////////////////////////////////////////////////
v50X1x/<5U GBMB